Gun mayhem 2 silver games1/3/2024 Think Assassin's Creed and you'd be on the right path when it comes to the kind of gameplay you could be playing out on the tabletop. To that end, Gran Meccanismo is a game which embraces lots of daring and proper swashbuckling. Instead, you choose whatever you might be armed with and then decided with the Guide or through the general character creation process, what amount of dice are added to pools when you use them. Talking of combat, this has been refreshingly put together with there being no use of "weapons" in the traditional sense. This uses a sliding scale and affects you in some of the more daring pursuits that you're going to be undertaking including combat. Something Formidable by comparison would need eight successes.Īlongside that, Gran Meccanismo also uses something that I love in my roleplaying games, margins of success. So, an Easy Test can be achieved with two successes. The successes needed for a test are compared against a test level. d6 are your dice of choice and in general four, five and six count as successes (with six counting as two successes) on a given test. Pools of dice are assembled using Traits that each character has and those are rolled against a pool of dice that the Guide assembles in opposition. The system moves away from charts, numbers and combinations of effects and makes things very simple and easy to play. To that end, the core mechanics of Gran Meccanismo are ones that a little bit more free-flowing than other roleplaying games. Gran Meccanismo is based on Graham Spearing's TRIPOD system - Traits In Pools Of Dice. You'll have a very good jumping-off point with Gran Meccanismo, using our own reality to inform your decisions, but then soon get swept off your feet and deep into this alternative history. Gran Meccanismo offers that to you whilst also tying in everything that you've enjoyed about the real, Historical events of the Renaissance and beyond, You have the dastardly Borgia-style foes pulling strings behind the scenes, the Church and faith leaders from Rome seeking to plant their claim on the lives of the populace and military clashes with those further afield in North Africa, the Middle East and the West of Europe.Īll of this comes together to be at once familiar but with a little twist. ![]() You, therefore, take on the role of those that have become immersed in this world and either spat out the other side of it (probably into a sewer) or risen to the top, embracing the benefits of this alternative history. Clockwork limbs in place of electronic ones and clicking automata instead of ones powered by micro-computers. ![]() You have massive noble families in place of huge corporations and strange creations that are allowing people to "go beyond". All of this happens through the lens of something a little bit quirky.Ĭalling the game "Clockpunk" is apt because Gran Meccanismo takes a lot from Cyberpunk. ![]() Through discussion on history and where it has been changed, Galleoti has put together a fascinating look at a slice of life in 16th Century Florence and Europe at large. The inventions and glories of Da Vinci are sought by all and that invokes some interesting avenues for storytelling and adventure.Īs I was flicking through the book I was immediately taken by the way that Mark Galleoti and Teresa Ramos (the artist) have done some amazing work on bringing this world to life and almost offering up a slightly uncanny and sideways glance at Florence and this period of history. However, despite this era of Gran Meccanismo being one that is full of enlightenment and artistic pursuits, it is also one of backstabbing, political intrigue and money-hungry nobles. This is now a world full of his wonderous creations like gliders, turtle-tanks, screwcopters and even clockwork automata. Rather than turning his talented eye to artwork, frescos and sketches that only ruminate on the future, Da Vinci has instead been embraced and unleashed. Gran Meccanismo is set around the 16th Century (and more specifically around the early 1500s) where the work of Da Vinci has become part of everyday life. ![]() A time of political intrigue and one where the dreams of Da Vinci have become reality. The roleplaying game, available right now from their webstore, introduces an alternative history of Florence and the time of Da Vinci. One of the nice things about their range is that they often introduce new and very different concepts to the tabletop and that is certainly the case with Mark Galeotti's Gran Meccanismo: Clockpunk Roleplaying In Da Vinci's Florence. Osprey Games has recently released a brand new roleplaying game with a bit of a twist.
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